Didactic games to stimulate motivation in a1 level students at the University of Matanzas.
Resumen
Motivation is widely acknowledged in the context of students' social and linguistic
development. Games and motivation play important roles in language learning as they
favor students' performance, activate their rapid and strong thinking, and propitiate the
conscious acquisition of contents. An aspect to be considered in this direction is the
poor use of games to promote college students' motivation, helping them be actively
involved in the language learning process. Due to the last, the scientific problem is:
How to stimulate motivation to learn the English language in A1 Level students of the
Major Program in Accounting and Finances at the University of Matanzas? The use of
games not only facilitates the development of motivation by keeping interested and
work levels but also language learning. The authoress addresses the issue from a
theoretical and practical interconnecting of gaming methodology with theories of foreign
language acquisition. So, the research is guided to design: A system of didactic games
to stimulate motivation towards English language learning in A1 Level students of the
Major Program in Accounting and Finances at the University of Matanzas. A system of
theoretical and empirical methods was applied, supported by the application of the
dialectic-materialistic method, which allowed the justification and recommendation of a
solution to the scientific problem identified, as well as drawing conclusions and provide
recommendations. The proposal was elaborated taking into consideration the
pedagogical, methodological, and didactic rationale of the Cuban pedagogy nowadays.
The research also exposes the main basis for the further application of the scientific
result.